top of page
Portrait 3200px.png

Ariel Albano Soares

Game designer, game programmer & pixel artist
mail.png
twitter.png

    Hi friend! I'm Ariel, a game developer from Brazil.

​

    The year was 2020 when game development piqued my interest, and as soon as I started making games, I suddenly couldn't see myself taking any other path in life that wasn't continuing to make games, and I indeed never stopped. I truly felt the artist's call.

​

    I graduated university and got my bachelor's degree in electrical engineering, with a focus on automation & control, at the end of 2021. And right after that I went full-time into developing my own games.

​

    I've worked with game development ever since, mostly solo projects, so I have experience with the full development cycle of a game. And after all these years working on independent projects, I'm now looking to bring my skills into a professional game development team.

​

eu.gif

Combo Overload

    Combo Overload is a short incremental game, following the recent boom in the genre.

​

    It was developed in around 4 months, and I was the developer of the entire project, except for the soundtrack.

​

    It features a huge skill tree with 100+ upgrades, multiple levels, and unique enemy types.

Rogamol

    Rogamol is whac-a-mole, but roguelike. It is run-based, with lots of randomizations added to each run

​

    It's development started 2025, and is still under development. I'm the developer of the entire project, except for the soundtrack and sound effects.

​

    It features a huge variety of content, such as unique moles, items, consumables, weapons, bosses and difficulty options.

Covert Art.png
arrowmongers overworld.gif
arrowmongers home.gif

ArrowMongers

  • 2022 - 2025

  • Solo-developer

  • Unity/C#

    ArrowMongers is a top-down shooter roguelite.

​

    I'm the solo developer of the project. It started in 2022, but after years of development, it went into hiatus, due to a lack of funding.

​

    It features a procedurally generated dungeon, a colosseum with multiple levels, unique arrow types and enemies, and also a big village that acts as a hub.

game jam projects

Jam_No Meu Inferninho Ninguém Toca.png

no meu inferninho ninguém toca

  • 2023

  • Unity/C#

  • Solo programmer
     

  • Partners

    • ​Gabriel Milani

Jam_Meu Pequeno Mundo.png

meu pequeno mundo

  • 2023

  • Unity/C#

  • 1 of 2 programmers
     

  • Partners

    • Fernando Araujo

    • Nicolas Loebens

Jam_Impermanence Keyboard.png

impermanence keyboard

Jam_Bounce Maze.png

bounce maze

  • 2022

  • Unity/C#

  • Solo programmer
     

  • Partners

    • Gabriel Arêde

  • 2023

  • Unity/C#

  • Solo programmer

bottom of page